Controls: Shine the light around with mouse, just make sure the ships can see where they're going; they're fragile little things and just one love-tap from a boulder could end your career.

Details: They say working the light shift isn't for those who have a dark past. The silence, the loneliness, the hours of stillness, adrenaline fueled monotony, well... a man starts to see what he fears out there in the darkness.


Credits:

PixelPax (programming, level design, modelling/animation/pixel art, graphics, project management), 

Eschen (programming, level design), 

Andre Roz (Music/sfx/Composer)

Renejoseph (Music)

DieAnto(Pixel Art)

CheapGrams.ttv(Pixel Art)

Murapx(PixelArt)

Jaya(Brainstorming/recruiting/misc)


Thanks to ProPixelizer, Synty, and StylizedWater2 for packages we used to help make this (all assets were modified in some way from their original function).



Woven together like two of a kind 
Across time and countries, space and time
Which writer better to call when needing a lift? 
Through life, troubles, and complexities you will sift


Comments

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Played all three levels. Really nice!

Cool game!

Awesome game! I really enjoyed it. Cool idea, good graphics. I found it a bit challenging until I discovered the "trick": circling the light around at a regular pace works wonderfully, better than shining the light at specific obstacles. Perhaps to prevent that trick you could shorten the "memory" of the ships... For example, every second they "forget" where the obstacles are, so they need to be constantly reminded / redirected.

(+3)

Apparently the game is easier if you behave like an actual light house

Exactly!

(1 edit) (+2)

hahaha, now I know why the real ones spin! They figured out the dominant strategy ;)

Thanks, friend! I've made some updates to the game, added a shop, and progression curve, and I added a "reload" mechanic and nerf'd the spin speed. If you want to give it another go at some point, I'm hoping it's a bit more engaging/challenging now :)